Before discussing how we went through this process, let's talk about drawbacks. The photo capture process can take a significant amount of time. Some photos may need to be eliminated, retouched, or entirely removed from the series of photos in order for the final photographic recreation to be realistic. Additionally, the 3D mesh that is constructed by the process can have significant errors, artifacts, and glitches. Some objects are easier to capture than others; reflective surfaces, people, and objects shot with moving backgrounds are notoriously difficult to recreate. That being said, the software used to stitch these objects together is rapidly improving.
Our goal was to use photogrammetry to recreate my self in VR as a 3d object so that I could be used as a stand-in character for realistic simulations. Rather than using mannequins, cut-out character silhouettes, or stylistic video game-y assets, we thought that using realistically captured 3D figures would have a greater impact.
Don't worry, it gets weirder.